IKShadow
15-08-2008, 12:57
http://images.mmorpg.com/images/gamelogos/191_8.gif
Funcom released quarterly financial report (http://www.funcom.com/funcom/frontend/files/CONTENT/Funcom_Q208_presentation.pdf). It states:
Launch status
• The largest MMO launch since WOW
• One of the largest PC launches in this decade
• Accumulated sell-in of over 1.2 million copies
• On top of sales charts in all major markets for several weeks/months.
• Over 800.000 copies sold through to customers.
• 415.000 customers per August 14
Player profile
• US and Europe similarly represented
• Male / Average age 29 years
• Higher than average education and income
• Play less hours than anticipated (Older players, vacation, aspects of game?)
Product focus since launch
• Improvements in Customer Service
• Additions of new content
• Ongoing Upgrades
• New content and enhancements
• Technical improvements
• Addressing player issues and bugs
Short term focus
• PVP
• New content (Ymirs Pass, House of Crom, Thunder river etc)
• New armor and items, raid gear
• Group and guild game play additions Etc
• Continued focus on fixing issues and bugs
• Balancing and class enhancements
Longer term focus
• PVP enhancements
• Expand high-end content
• Focus on items and importance of items
• DX10
• Performance improvements
To be hones 415.000 if far from good number because that means they lost around 60% of subscriber base.
The fact is AoC have some annoying bugs but the major problem is lack of meaningful end game and that should be their priority 1 together with some critical bugs.
Funcom released quarterly financial report (http://www.funcom.com/funcom/frontend/files/CONTENT/Funcom_Q208_presentation.pdf). It states:
Launch status
• The largest MMO launch since WOW
• One of the largest PC launches in this decade
• Accumulated sell-in of over 1.2 million copies
• On top of sales charts in all major markets for several weeks/months.
• Over 800.000 copies sold through to customers.
• 415.000 customers per August 14
Player profile
• US and Europe similarly represented
• Male / Average age 29 years
• Higher than average education and income
• Play less hours than anticipated (Older players, vacation, aspects of game?)
Product focus since launch
• Improvements in Customer Service
• Additions of new content
• Ongoing Upgrades
• New content and enhancements
• Technical improvements
• Addressing player issues and bugs
Short term focus
• PVP
• New content (Ymirs Pass, House of Crom, Thunder river etc)
• New armor and items, raid gear
• Group and guild game play additions Etc
• Continued focus on fixing issues and bugs
• Balancing and class enhancements
Longer term focus
• PVP enhancements
• Expand high-end content
• Focus on items and importance of items
• DX10
• Performance improvements
To be hones 415.000 if far from good number because that means they lost around 60% of subscriber base.
The fact is AoC have some annoying bugs but the major problem is lack of meaningful end game and that should be their priority 1 together with some critical bugs.